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59867 Interview Localization Workflow LQA Voiceover News Interview Localization Workflow LQA Voiceover News Localization: What’s included in the cost? 0 2022-07-14 Adapting a project for a new audience is an undertaking that requires a serious investment.... The 14 best companies you can rely on for outsourcing game art 0 Graphics are one of the key factors in a successful game. Brilliant visual design grabs... Localization Companies 2024: Recommendations and Top Providers 0 Planning to take your product to international markets? If so, you’ll need top-quality localization services... Japan’s Gaming Market: Traditions, Characteristics and Projections 0 As the cradle of game design, the birthplace of many world-renowned franchises and even entire... Reskinning Games: Cloning or Breathing New Life? 0 Every year, new projects with exciting stories and gameplay appear on the market. In this... GDC for Game Developers: Where, When, and Why to Attend 0 Game Developers Conference (GDC) is among the world’s biggest annual events for anybody with ties... Test Tasks: What’s Assessed and How When Choosing Localization Providers 0 When hiring, the majority of companies that specialize in translation and localization ask applicants to... Now the importance of supporting the global market in games is well recognized.” An interview with Andy Macoy, Localization Manager at PikPok 0 Andy Macoy has been working in the video game industry for 26 years, and 13... How to apply for a job 0 When publishing job postings, recruiters can expect to get hundreds of people applying. Of course,... Balancing the Client’s Vision and Localization’s Intricacies 0 The work of localization happens at a crossroads between creativity and clear requirements. The main... Adapting a Game for New Markets: Localization in Unity and Unreal Engine 0 Game localization is the translation and adaptation of video games for different languages, cultures, and... What is game localization? 0 What Is Game Localization: A Complete Guide Video games comprise one of the most popular... Advertisement Translation: What Is It, Who Needs It, How Does It Work, And How Much Does It Cost? 0 Translating ads involves more than just converting a text from a source language into a... Exploring 13 International Market Entry Approaches 0 Market entry strategies is an umbrella term for methods and techniques used by companies to... Translators need to channel their skills towards editing” Interview with Sarah Müller, Head of Localization at Gameforge 0 Gameforge was founded in 2003 and released their first game — the space-themed simulator OGame.... Gender in Japanese: what to consider during development and localization 0 According to 2022 research data, Japan is among the top 3 largest game markets in the... Not every native speaker is capable of becoming a good translator.” Interview with Nick Citkoŭ, Localization Producer at Paradox Interactive 0 In his eight years in game dev, Nick Citkoŭ has worked on a huge range... When I arrived at the company, I started teaching people how to relax.” Interview with Yana Khoroshavina, Lead Project Manager at Elephant Games 0 Yana Khoroshavina’s career path began with a job at a children’s camp in Yoshkar-Ola, but... How We Create Art 0 The Inlingo Art team was first launched in mid-2021. Since then, we’ve managed to bring... University of Vigo: Spanish students’ internship experience at Inlingo 0 Since 2020, Inlingo has been welcoming students from universities across the world for internships. One... The Localizer’s Toolkit: Crowdin 0 The Inlingo team uses a variety of tools to simplify the localization process and improve... Japan: Everything Game Developers Need to Know 0 Japan can justifiably be called the epicenter of video game culture. The proof is obvious:... How to translate a game with its fans: an example from a real project 0 One of the chief indicators of a game’s success is the passion of its fan... «А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio 0 Minute detais can build up into large and multifaceted worlds. Environmental artists know this is... Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo 0 Entering new markets is a big step for any project. But how to do it... Correct Technical Briefs: how to set tasks for artists 0 The work of artists always starts with a thorough examination of the technical brief. If... My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games 0 Murad Musakaev moved to the game industry from law, got the chance to work at... Localization: What’s included in the cost? 0 Adapting a project for a new audience is an undertaking that requires a serious investment.... How to prepare a game for Japanese localization 0 Translating into Japanese is a challenge for localizers and developers alike. Editor Aleksandr Diubenko explains... Let the brain fill in the rest of the picture”: How we work on narratives 0 The narrative is the soul of a game. It immerses players in a fictional world... Localization Project Managers at Inlingo. Part two: How we work? 0 At Inlingo, we have over 30 localization project managers (PMs) who are in charge of... Localization Project Managers at Inlingo. Part one: How to pass an interview? 0 This guide will explain what this position entails, the qualities we’re looking for, and how... Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium 0 Natalie Gladkaya has always loved linguistics, but she never expected to one day merge her... The appropriate use of silence is important”. An interview with P.T. Adamczyk, Senior Composer at CD Projekt RED 0 It is hard to imagine a popular game without music, as it draws you into... It’s the people that come up with trends that have the biggest success” James Schall, Director of Publishing at Secret Mode. 0 It’s quite possible to create a game and successfully bring it to market independently, but... How to break lines in Asian languages 0 When we write texts in Russian or English, we don’t even think about how to correctly break, or split, words over... The acceptance of smartphone games is a matter of time.” Javier Barnes, Senior Product Manager at Tilting Point 0 Creating a really good game that millions will love is only half the battle. The... Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Head of Talent Acquisition at Paradox Interactive 0 The HR industry has been gaining momentum lately, as the competent selection of employees directly... 3 Translation Programs for Localizers: Pros and Cons 0 The success of a localization depends directly on translation quality, which is why we are... What to Remember When Localizing into American English 0 Americans are a very grateful audience in which gamers are willing to pay well for... Everything in a screenplay has a purpose, no scene or dialogue is wasted.” Interview with Micky Neilson, a writer at Frost Giant Studios 0 Micky Neilson started his gamedev career as an artist, but his childhood passion for writing... 8 Important Factors When Localizing Games into German 0 In 2020 the German computer game market was the fifth largest in the world. It’s... Vive la localisation! How to localize into French 0 Localizing a project into another language is like walking through a minefield. It’s extremely hard... What is localization testing (LQA) and why is it important? 0 How can you make sure that the localized version of your game will be just... Our goal is to publish a great game, which will be received all over the world” – Interview with Tamara Tirjak, Senior Localization Manager at Frontier Developments 0 ... What is BizDev”– Interview with Alexey...

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